On our Web platform (https://ok.ru/) it is possible to show a special preview layer for every user on a first game launch.

Requirements

To enable this feature for your app we need the following information:

  • preview video;
  • 4 preview images;
  • official group must be specified for your application;
  • description must specified for your application.

Video preview

Video preview is a short video ad that represent your game for user.

Video requirements:

  • 1 video only;
  • SD or higher quality (720p is recommended);
  • 15-30 second duration.

Video must be uploaded to your game’s official group and specified in apps settings. Settings field is “Video ID on the official group “.

Video preview recommendations

  1. Check top App Store games for good examples and to study current trends in game video advertising.
  2. Videos are played with no sound for this feature. Please consider this while preparing a video. All viable information must be displayed as a text.

Examples (must be viewed from a mobile device):

Game images

Requirements

  • 4 images only, no more no less.
  • png or png format.
  • 1280x720 dimensions.

Image preview recommendations

  1. Check top App Store games for good examples and to study current trends in game video advertising.
  2. The most important are first and second images. They are viewed the most and must fully represent your game. Show the best you and your game can provide to user on these images.
  3. One image – one game feature.
  4. Other images must be as good as the first ones. Any additional features of your game can be shown here. Use text comments to hook up users.
  5. Emotions and feelings that game delivers through it’s core gameplay mechanics is what user must see on your preview video and images. Show how he can destroy a fruit in a magnificent manner, craft a weapon and kill an enormous monster with it, pet a cute dog and build and big beautiful house. Or even win a competition against his friends and be at the top of game’s player rankings.
  6. All texts and viable game elements must be fully visible on small devices.

Good examples

Good example 1

Good example 2